Post by Professor Pinfanel on May 31, 2005 14:22:19 GMT -2
Mun Name: (player name) Please call me either Amie or Megaera (the latter being a nickname).
Name: (character name) Isiah Pinfanel
Birthday: (character birthday) February 1, 1951 (born on Imbolc – en.wikipedia.org/wiki/Imbolc )
Astrological Sign: Aquarius – Meaning: www.astrology-online.com/aquarius.htm
Gender: (female/male) Male
Year: N/A - Staff
House: N/A - Staff
Wand: The wand Isiah currently uses is actually his second wand. His first wand—a 10.5”, swishy ivy wand containing a Hungarian Horntail heartstring at its core—was snapped beyond repair during a “no holds barred” Quidditch game. ((Note: More information will be given in “Background” section of application.)) His current wand is 11”, supple and flexible—but not swishy as his last was—of Downy Birch (Betula pubescens). This new wand has a leprechaun hair core. <-- Please see “Background” and “Notes”, below. Is this acceptable?
Birthplace: Londonderry, Ireland. The City of Derry is situated between the Sperrin Mountains and the Donegal Hills. The city straddles the River Foyle, which for most of its length separates Northern Ireland from the Republic of Ireland. Derry is Northern Ireland’s second city and is strategically located at the hub of the North Western part of the island of Ireland.
Residence: (where he lives when he is not at Hogwarts) Park, Ireland. Park village is located in the Sperrin foothills at a narrow point in the upper Faughan valley some 24 kilometres south east of Londonderry. Park is a relatively isolated settlement and does not experience development pressures associated with other commuter settlements close to Londonderry. Isiah’s ancestral cottage is set furthest into the foothills of the Sperrin mountains. His family also owns several acres of land, which makes it easy for him to ascend the nearest mountain in the range for his morning ‘warm-up’ flights without drawing attention to himself.
Parents: Vanessa (maiden name O’Carey) and Ailfrid Pinfanel
Siblings: None
Blood Type: (pureblood, half-blood, muggle born) Pureblood
Pet: A long-eared owl (Asio otus) by the name of Keernit (Meaning : Dark Lady)
Background:
Isiah did not have an extravagant home life for a child born into the wizarding world. His father worked (and still works) as a mediwizard at Quidditch games, hiring himself out to local witches and wizards as a personal trainer when between matches. His mother stayed at home, cleaning house, cooking, and often visiting her siblings and helping them tend to her many nieces and nephews. If Ailfrid was scheduled to work a Quidditch match while Isiah was home from wizarding school, Isiah was ALWAYS invited along to watch the match. His father is an avid Quidditch fan, and raised Isiah to be the same.
It was not really that big of a surprise when Isiah announced his decision to become a famous Quidditch player. The fact that he announced this at the age of 9 years did not deter him from his goal. His father taught him how to fly when he was very young, so he was already chasing after a snitch as soon as he could convince his father to sneak one from the Quidditch pitch. Isiah was reluctantly accepted as seeker on his school team in his second year, after his father’s generous offer to be acting mediwizard for every game—free of charge. The experience on the team boosted Isiah to have the confidence he needed. He was quickly learning the ins and outs of the game, and improved with every game. In his last year, a recruiter for the Ballycastle Bats (North Ireland team) came to watch his team play.
After the game, Isiah was offered a contract with the Bats that was to begin after he completed wizarding school. Isiah’s grades were not spectacular, but average grades are all a Quidditch player needs to survive (or so he insisted to his father and mother). Once out of school, Isiah joined the Bats. At first, he was only a reserve player. With some gentle coaching, however, he quickly out-did the team’s main Seeker and replaced him. His first year on the team was uneventful. The team just barely scraped by to place in the finals, and lost the first round after that. Between seasons, Isiah’s enthusiasm fed the team. He pushed them harder in practices, driven by his own desire to be famous. The effort paid off, and the Ballycastle Bats found themselves placing second overall.
This wasn’t enough for Isiah, however. He had gotten the team just shy of the top. Every Quidditch fan in Ireland knew his name, and he did have regional fame. He also knew that the fame was temporary. They would have to go all the way before there would be any records—before every wizarding community knew his name. He pushed his teammates harder than ever. He lost sight of everything else. The young woman whom he started dating in his final year of school left him for a young wizard aspiring to become an Auror.
Finally even his teammates could not handle the pressure that Isiah was putting on them. Slowly they began to push back. One of the team’s Chasers, Cillian McCready, was the most vocal opposition Isiah had to face. Within the next year McCready turned the team against Isiah. The team was split, and by the end of a mediocre season the manager and coach of the Ballycastle Bats approached Isiah privately and requested that he train McCready into the Seeker position with the intent of Isiah taking reserve. Isiah ademently refused. It was all he could do to quit the team outright. Tension within the team grew until Isiah resented all of his teammates. He was unsure who supported McCready and who did not. Within a month, the Bats had traded Isiah to the Kenmare Kestrels (South West Ireland) for a Chaser to fill McCready’s position. McCready was trained as the Bats’ Seeker and Isiah remained Seeker, now of the Kestrels’ team.
The Kestrels were not a poor team, and he did not have to push as hard as was required to get the Bats’ to a competitive level. The Kestrels were glad to be molded into the team that Isiah wanted. Isiah became more of a focus of the team than he ever was for the Bats. His efforts did not have to be as focused, with a team that was willing to work with him. The Kestrels made third place, overall, that season. The Bats were second place. Isiah had time to spend with his family again, but he did not stop his efforts.
The final match of the season was between the Kestrels and the Bats. It began as an understood, civil rivalry. Neither team would give away the second place title easily. The Kestrels’ enthusiasm kept them afloat throughout the game. For the Bats, it was their resentment for Isiah and how much he had pushed them over the previous season. The match was brutal, although no rules were officially broken. The match came down to the capture of the snitch, as it often does. The Bats were ahead by 10 points, but the Kestrels only needed a 100-point lead to secure second place. Isiah and McCready spotted the snitch at almost the same moment. Each raced higher and higher into the air, flying almost vertical.
Below them, the Bats had scored another goal. One of the Bats’ Beaters felt this an appropriate time to swing and miss a bludger, instead hitting one of the Kestrels’ Chasers. The referees were busy clearing up the resulting brawl and deducting points from the Bats’ team, and thus were not paying attention when McCready kicked out at Isiah, knocking him into a spiraling nose-dive. With Isiah attempting to regain his flight pattern, McCready easily snags the snitch from the air. No matter what the complaints of both Kestrels’ members and fans, the referee would not retract the score gained by McCready’s actions. The Bats’ won the game, and made enemies of the Kestrels at the same time.
During the off-season, Kestrels and Bats players would brawl wherever they met. Pubs, parties, and public locations were not safe from the animosity held between the two teams. The team captains were able to speak to one another without fighting long enough to schedule a game between the two teams. It was decided that the game would be held in secret, the two teams sneaking into the pitch, and that there would be no rules. Thus, a dangerous “no holds barred” match was set into motion.
The night of the match, every player and reserve player from the two teams made their way to the pitch. Every last one of them had their wand hidden away in their robes. A few of the more ambitious teammates had potions stashed away, “just in case.” To be fair, the teams had agreed to ask a non-Irish referee to call the game. At first, the British wizard refused. With much convincing, leprechaun gold (no one said they were honest men), and quite a few threats, he finally agreed.
The game was cut throat and quick paced. By the time the score was tied at 130, there were only very few non-reserve players remaining on the pitch. Isiah and one of the two Kestrel Chasers were not as fresh as their reserve teammates, but they were not about to give in. On the Bats’ side, McCready was being well taken care of by his Beaters. They looked the worse for wear, but were just as determined as the remaining Kestrels.
Name: (character name) Isiah Pinfanel
Birthday: (character birthday) February 1, 1951 (born on Imbolc – en.wikipedia.org/wiki/Imbolc )
Astrological Sign: Aquarius – Meaning: www.astrology-online.com/aquarius.htm
Gender: (female/male) Male
Year: N/A - Staff
House: N/A - Staff
Wand: The wand Isiah currently uses is actually his second wand. His first wand—a 10.5”, swishy ivy wand containing a Hungarian Horntail heartstring at its core—was snapped beyond repair during a “no holds barred” Quidditch game. ((Note: More information will be given in “Background” section of application.)) His current wand is 11”, supple and flexible—but not swishy as his last was—of Downy Birch (Betula pubescens). This new wand has a leprechaun hair core. <-- Please see “Background” and “Notes”, below. Is this acceptable?
Birthplace: Londonderry, Ireland. The City of Derry is situated between the Sperrin Mountains and the Donegal Hills. The city straddles the River Foyle, which for most of its length separates Northern Ireland from the Republic of Ireland. Derry is Northern Ireland’s second city and is strategically located at the hub of the North Western part of the island of Ireland.
Residence: (where he lives when he is not at Hogwarts) Park, Ireland. Park village is located in the Sperrin foothills at a narrow point in the upper Faughan valley some 24 kilometres south east of Londonderry. Park is a relatively isolated settlement and does not experience development pressures associated with other commuter settlements close to Londonderry. Isiah’s ancestral cottage is set furthest into the foothills of the Sperrin mountains. His family also owns several acres of land, which makes it easy for him to ascend the nearest mountain in the range for his morning ‘warm-up’ flights without drawing attention to himself.
Parents: Vanessa (maiden name O’Carey) and Ailfrid Pinfanel
Siblings: None
Blood Type: (pureblood, half-blood, muggle born) Pureblood
Pet: A long-eared owl (Asio otus) by the name of Keernit (Meaning : Dark Lady)
Background:
Isiah did not have an extravagant home life for a child born into the wizarding world. His father worked (and still works) as a mediwizard at Quidditch games, hiring himself out to local witches and wizards as a personal trainer when between matches. His mother stayed at home, cleaning house, cooking, and often visiting her siblings and helping them tend to her many nieces and nephews. If Ailfrid was scheduled to work a Quidditch match while Isiah was home from wizarding school, Isiah was ALWAYS invited along to watch the match. His father is an avid Quidditch fan, and raised Isiah to be the same.
It was not really that big of a surprise when Isiah announced his decision to become a famous Quidditch player. The fact that he announced this at the age of 9 years did not deter him from his goal. His father taught him how to fly when he was very young, so he was already chasing after a snitch as soon as he could convince his father to sneak one from the Quidditch pitch. Isiah was reluctantly accepted as seeker on his school team in his second year, after his father’s generous offer to be acting mediwizard for every game—free of charge. The experience on the team boosted Isiah to have the confidence he needed. He was quickly learning the ins and outs of the game, and improved with every game. In his last year, a recruiter for the Ballycastle Bats (North Ireland team) came to watch his team play.
After the game, Isiah was offered a contract with the Bats that was to begin after he completed wizarding school. Isiah’s grades were not spectacular, but average grades are all a Quidditch player needs to survive (or so he insisted to his father and mother). Once out of school, Isiah joined the Bats. At first, he was only a reserve player. With some gentle coaching, however, he quickly out-did the team’s main Seeker and replaced him. His first year on the team was uneventful. The team just barely scraped by to place in the finals, and lost the first round after that. Between seasons, Isiah’s enthusiasm fed the team. He pushed them harder in practices, driven by his own desire to be famous. The effort paid off, and the Ballycastle Bats found themselves placing second overall.
This wasn’t enough for Isiah, however. He had gotten the team just shy of the top. Every Quidditch fan in Ireland knew his name, and he did have regional fame. He also knew that the fame was temporary. They would have to go all the way before there would be any records—before every wizarding community knew his name. He pushed his teammates harder than ever. He lost sight of everything else. The young woman whom he started dating in his final year of school left him for a young wizard aspiring to become an Auror.
Finally even his teammates could not handle the pressure that Isiah was putting on them. Slowly they began to push back. One of the team’s Chasers, Cillian McCready, was the most vocal opposition Isiah had to face. Within the next year McCready turned the team against Isiah. The team was split, and by the end of a mediocre season the manager and coach of the Ballycastle Bats approached Isiah privately and requested that he train McCready into the Seeker position with the intent of Isiah taking reserve. Isiah ademently refused. It was all he could do to quit the team outright. Tension within the team grew until Isiah resented all of his teammates. He was unsure who supported McCready and who did not. Within a month, the Bats had traded Isiah to the Kenmare Kestrels (South West Ireland) for a Chaser to fill McCready’s position. McCready was trained as the Bats’ Seeker and Isiah remained Seeker, now of the Kestrels’ team.
The Kestrels were not a poor team, and he did not have to push as hard as was required to get the Bats’ to a competitive level. The Kestrels were glad to be molded into the team that Isiah wanted. Isiah became more of a focus of the team than he ever was for the Bats. His efforts did not have to be as focused, with a team that was willing to work with him. The Kestrels made third place, overall, that season. The Bats were second place. Isiah had time to spend with his family again, but he did not stop his efforts.
The final match of the season was between the Kestrels and the Bats. It began as an understood, civil rivalry. Neither team would give away the second place title easily. The Kestrels’ enthusiasm kept them afloat throughout the game. For the Bats, it was their resentment for Isiah and how much he had pushed them over the previous season. The match was brutal, although no rules were officially broken. The match came down to the capture of the snitch, as it often does. The Bats were ahead by 10 points, but the Kestrels only needed a 100-point lead to secure second place. Isiah and McCready spotted the snitch at almost the same moment. Each raced higher and higher into the air, flying almost vertical.
Below them, the Bats had scored another goal. One of the Bats’ Beaters felt this an appropriate time to swing and miss a bludger, instead hitting one of the Kestrels’ Chasers. The referees were busy clearing up the resulting brawl and deducting points from the Bats’ team, and thus were not paying attention when McCready kicked out at Isiah, knocking him into a spiraling nose-dive. With Isiah attempting to regain his flight pattern, McCready easily snags the snitch from the air. No matter what the complaints of both Kestrels’ members and fans, the referee would not retract the score gained by McCready’s actions. The Bats’ won the game, and made enemies of the Kestrels at the same time.
During the off-season, Kestrels and Bats players would brawl wherever they met. Pubs, parties, and public locations were not safe from the animosity held between the two teams. The team captains were able to speak to one another without fighting long enough to schedule a game between the two teams. It was decided that the game would be held in secret, the two teams sneaking into the pitch, and that there would be no rules. Thus, a dangerous “no holds barred” match was set into motion.
The night of the match, every player and reserve player from the two teams made their way to the pitch. Every last one of them had their wand hidden away in their robes. A few of the more ambitious teammates had potions stashed away, “just in case.” To be fair, the teams had agreed to ask a non-Irish referee to call the game. At first, the British wizard refused. With much convincing, leprechaun gold (no one said they were honest men), and quite a few threats, he finally agreed.
The game was cut throat and quick paced. By the time the score was tied at 130, there were only very few non-reserve players remaining on the pitch. Isiah and one of the two Kestrel Chasers were not as fresh as their reserve teammates, but they were not about to give in. On the Bats’ side, McCready was being well taken care of by his Beaters. They looked the worse for wear, but were just as determined as the remaining Kestrels.